Which ever route I go here, ultimately it appears that I need to somehow get the Poser model into an FBX format for import into Maya. Basically same thing that happened when I tried to walk an OBJ thru 3ds Max. I can work around the issues with the dress for the moment, but the distortions to the model's face are a serious problem. Daz seems to open the Poser models well doesn't seem to be opening/importing many of the adjustments I've made to the model's face in Poser and the dress I've created for her is likewise pretty screwed up once I open it in Daz. I've tried using OBJ's, but somewhere along the chain, the face always get's messed up.particularly stuff like eye lids (which get turned inside out!). ![]() I'm trying to use Daz (among other programs) as a walk thru to do this. Long version I've created a hypostyle Egyptian temple (loosely based on the Temple of Isis at Philae) in Maya and I need to get the model of Isis that I created in Poser into the temple for some renders (and eventually an animation for a commercial for another software package I've created.Book of the Dead Font & Clip Art Pack). At some point I would like to do this with a few Poser animations as well, but for now I just need to get the Poser model into Maya. ![]() Ok.short version I need to get a model created in Poser (2010 Pro) into Maya 2013. ![]() Likewise, I have done some rather extensive searches on the internet, but have yet to get even close to what I need. I'm posting this here as it seemed most appropriate.if it should go elsewhere, lemme know.
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